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They are billions
They are billions








I positioned snipers and rangers in two watchtowers and placed shotgun-wielding soldiers in the breach.

they are billions

But this is an utterly terrifying prospect when actually playing.Ī little example for you: I had reached around Day 45 of my 150-day target when I decided to remove a section of wall to extend my bustling town. Which, of course, means extending your borders and walls. But most buildings have an area of effect that forces you to spread them out, meaning you’ll always need to be installing sources of energy and pylons to extend your reach. Placement of buildings is critical, as hunters and sawmills do better near forests, while fishermen obviously need bodies of water, and so on. If you want people, you need homes, and homes need food, which means allocating hunters and fishermen. You’ll need a sawmill for wood, quarries for stone and metal. Everything you build is reliant on your resources, which is pretty par for the course, except instead of dealing with the odd trespassing scout or minor natural disaster, you’re building fences and towers to repel encroaching brain-munchers. It begins innocuously enough, with your Command Centre allowing you to build rudimentary little dwellings that will spawn Colonists and Workers. For They Are Billions is a post-apocalyptic steampunk civilisation builder that takes a real perverse kind of glee from watching you cry all over your controller. It’s welcoming, at first, all pretty colours and “hey, why don’t you pitch a tent here? Why not build a sawmill to harvest that wood? Look at your little colonists, clipping to and fro, gathering and building, the industrious little scamps.” But before you know it, the pretty colours are smeared with soot and blood, everything is turning to death around you, and the screams… my god, the screams.īecause the “billions” in the title doesn’t refer to the cheery little villagers going about their business of propping up your fledgling sweatshop economy with their hard-spent blood and tears, it refers to the hordes of flesh-eating zombies that have killed or infected the rest of humanity.

they are billions they are billions

Going into They Are Billions is like entering a very nicely decorated dungeon.

they are billions

But then you play something like They Are Billions and it starts to make sense, because literally any other choice than “I will play this game flawlessly and make zero mistakes” is practically handing it your arse on a plate with a bucket of KY and no safe words. I mean, no one chooses failure, do they? No one lays out their plan of action and says, “Right, first off, we could always cock this up royally and do something else – all in favour?” As a general rule, failure is something you plan against, not for. The expression “failure is not an option” has always struck me as a bit silly.










They are billions